10 E-learning Development Terms You Must Aware Of

Elearning Apps Development
There are many eLearning Application Development terms used while development task like any other activity. eLearning developers have to be familiar with some of those terms to create an exceptional online course. Would you like to know what those terms are? Read this post

Content Analysis:

One of the fundamental components of eLearning, content includes pedagogy and learning objects, which is smaller units of learning. While designing eLearning course, you have to first analyze the learning content and recognize categories under which Facts, Concepts, Principles, Process, and Procedure are falls.

Detailed Content Outline:

Detailed Content Outline is a document that has the description of the screen-level treatment of the course. It is one type of rough draft for the storyboard.

SMEs:

SMEs stand for ‘Subject Matter Experts’. They are professionals in some subject or on a topic. These experts help to develop training material and authenticating its correctness.

Style Guide:

A set of standards or principles that used to write and design a document is known as Style Guide. It includes various types and size of fonts, set of colors and so on.

Learning Agent

Learning agent is a cartoon character that addresses the learner and gives guidance throughout the course.

Bloom’s Taxonomy:

Bloom’s Taxonomy is one type of classification of learning objectives given by Benjamin Bloom. The three domains of learning, i.e. Cognitive Domain, Affective Domain, and Psychomotor Domain are identified by him. If you want to make eLearning course more effective, then it is advisable to create learning objectives and assessments at the appropriate Bloom’s level.

Rapid eLearning

Rapid Development refers to eLearning development methodology, which utilizes rapid authoring tools for developing digital courses. Using such tools need minimal programming knowledge and thus, course development will be minimized by many folds.

Gamification

The usage of gaming elements in a non-gaming context is known as Gamification. It goes long ways to get skills and knowledge in a stress-free manner stimulating the learning environment.

Content Chunking: 

Content Chunking means to make small parts of content for easy understanding. It helps learner to understand the content easily. Here is an example of the content:

Prototype

Prototype is one type of sample that provides deep idea about looks of the course before it is fully created. If you want to make any changes then it can be made at initial stage that saves lots of time and rework as well.

These are some terms that help you to develop eLearning mobile application to provide knowledge to your employees. If you want to know more about eLearning Application Development service or want to hire eLearning developers for your project then click here.
10 E-learning Development Terms You Must Aware Of 10 E-learning Development Terms You Must Aware Of Reviewed by jaki watson on 10:13 PM Rating: 5

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